Wabtec RailGhost

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CAD to Motion

For this project, I started with work-in-progress CAD files and developed a full animation-ready system that could communicate how the sled moves, articulates, and responds to the constraints of the virtual rail yard we built in 3D Studio Max.

Mechanism Development

The sled’s feet and drive components were studied, rigged, and animated to show how the system moves through low-profile rail-yard environments.

The animation rig detects wheel proximity and tucks the feet away, reflecting the intended behavior of the real RailGhost. I coded it to spin the wheels automatically for me also which was a huge help. Getting this to work real-time in the viewport was a fun math challenge.

That’s One Huge Railyard

The massive scale of the rail yard contained hundreds of rail card and over 60 tracks. Rail-Clone and Forest Pack were used to help manage this amount of data.

Human operators were simply static as to not distract from the product.

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