Early Browser-Based 3D Experience Reel

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3–4 minutes

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What makes this work especially interesting in hindsight is how technically ambitious it was for the time. Many of these experiences were streamed through browser plugins, built under extreme file-size limitations, and optimized heavily enough that some interactive ads were smaller than a modern animated GIF. Nearly all animation logic, UI behavior, camera systems, and interaction states were controlled manually through XML and scripting systems developed years before today’s standard real-time web workflows existed.

Looking back, the work feels surprisingly ahead of its time — not only creatively, but technically. Despite being created before HD video and modern GPU pipelines, these projects pushed real-time visualization, interactivity, and web-based 3D far beyond what most users expected from the internet at the time.

Early Browser-Based 3D Experiences – Full Credits

Canon: EIFx Lens — 2003
At Viewpoint, I was part of a small team that created this interactive tour for Canon to showcase its latest video lens.
Responsibilities: Modeling 10%, Page Integration 50%, XML Animation 50%, Flash Development 50%

Sony and Citibank: Aibo and Citicard — 2000
Created to showcase Viewpoint’s Hyperview Technology, allowing content to expand beyond the browser window through the Viewpoint Media Player.
Responsibilities: Modeling 25%, Animation 100%, Page Integration 100%

Compaq: TC1000 Tablet PC — 2002
Compaq hired Viewpoint to build hundreds of interactive product tours. I created the initial production template to improve workflow consistency across the project.
Responsibilities: Flash 50%, Modeling 25%, Animation 100%, Page Integration 50%

Ford: Expedition — 2002
This project helped establish the standard for future automotive product tours using Viewpoint Technology. Vehicle animation and interaction were driven largely through XML systems.
Responsibilities: Flash 50%, Modeling 25%, Animation 100%, Page Integration 50%

Ford: Freestar — 2003
The vehicle was digitized and textured in the LA office, then optimized and animated in New York. I handled animation, stylized environments, Flash integration, and XML control systems.
Responsibilities: Flash 50%, Modeling 25%, Animation 100%, Page Integration 50%

Nintendo: Gameboy Advance SP — 2003
Created for a Maxim.com mini-campaign under an aggressive five-day production schedule and strict 20KB file-size limitations.
Responsibilities: Flash 50%, Modeling 25%, Animation 100%, Page Integration 50%

Edulink Training: Microscope — 2002
A rapid prototype training demo built for a Viewpoint sales pitch, combining 3D backgrounds, interactive elements, Flash, and JavaScript functionality.
Responsibilities: Modeling 100%, Animation 100%, Interactivity 100%, Page Integration 100%

Godiva: Chocolate Box — 2000
Created as a pitch piece while at Viewpoint to help secure Godiva as a client, which later led to additional commercial projects.
Responsibilities: Modeling 100%, Animation 100%, Page Integration 100%

Sharper Image: Ionic Breeze — 2001
One of the first projects where I implemented XML-driven controls directly inside the VET viewer, including custom camera perspective solutions.
Responsibilities: Modeling 50%, Animation 100%, Page Integration 80%

Ovo: Alpha Series Helmets — 2003
Freelance project for Collaborative Genius focused on illustrating helmet features through Viewpoint Technology, including UV animation, Flash, JavaScript, and integration work.
Responsibilities: Flash 50%, Modeling 25%, Animation 100%, Page Integration 50%

National Geographic Today — 2002
A highly optimized XML-driven ad experience built under an extremely restrictive 45KB total file-size limit.
Responsibilities: Flash 100%, Modeling 100%, Animation 100%, Page Integration 100%

Canon: i70 Printer — 2003
Designed to minimize cross-platform compatibility issues by keeping all functionality contained entirely within the VET environment.
Responsibilities: Flash 50%, Modeling 40%, Animation 100%, Page Integration 100%

Ovo: V Helmets — 2004
Built using newer Flash ActionScript optimizations that significantly reduced animation and MTX code size while increasing overall project complexity.
Responsibilities: Flash 100%, Modeling 10%, Animation 100%, Page Integration 100%

Pampers: Feel & Learn — 2003
A fully Viewpoint-based interactive experience featuring custom Flash UI systems, animation, and fully original 3D assets.
Responsibilities: Flash 100%, Modeling 100%, Animation 100%, Page Integration 100%

Sharp: Theago — 2003
This project combined XML-driven Flash UI, annotations, animation systems, and 3D integration into a flexible interactive product presentation.
Responsibilities: Flash 50%, Modeling 20%, Animation 100%, Page Integration 100%

Buick: Rainier — 2003
Built using production lessons learned from previous automotive projects, helping reduce turnaround times while developing a new stylized environment approach.
Responsibilities: Flash 50%, Modeling 20%, Animation 100%, Page Integration 50%

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