Description:
This reel captures a unique period in early interactive 3D development, featuring work created between the late 1990s and 2006 during my time at Viewpoint and earlier studios. Long before modern WebGL pipelines existed, these projects combined 3D Studio Max, Maya, Flash, JavaScript, and hand-written XML systems to create fully interactive real-time product experiences for companies like Canon, Ford, Nintendo, Sony, GE, and National Geographic.
Project Credits:
Agency: Viewpoint Corporation 1999-2006
Primary Software Utilized:
3D Studio Max, Maya, Flash, Viewpoint Proprietary Toolset, After Effects, Photoshop
Contributions:
CAD conversion, Manual 3D Modeling, XML & JS Coded Animation

What makes this work especially interesting in hindsight is how technically ambitious it was for the time. Many of these experiences were streamed through browser plugins, built under extreme file-size limitations, and optimized heavily enough that some interactive ads were smaller than a modern animated GIF. Nearly all animation logic, UI behavior, camera systems, and interaction states were controlled manually through XML and scripting systems developed years before today’s standard real-time web workflows existed.
Looking back, the work feels surprisingly ahead of its time — not only creatively, but technically. Despite being created before HD video and modern GPU pipelines, these projects pushed real-time visualization, interactivity, and web-based 3D far beyond what most users expected from the internet at the time.
Early Browser-Based 3D Experiences – Full Credits
Canon: EIFx Lens — 2003
At Viewpoint, I was part of a small team that created this interactive tour for Canon to showcase its latest video lens.
Responsibilities: Modeling 10%, Page Integration 50%, XML Animation 50%, Flash Development 50%
Sony and Citibank: Aibo and Citicard — 2000
Created to showcase Viewpoint’s Hyperview Technology, allowing content to expand beyond the browser window through the Viewpoint Media Player.
Responsibilities: Modeling 25%, Animation 100%, Page Integration 100%
Compaq: TC1000 Tablet PC — 2002
Compaq hired Viewpoint to build hundreds of interactive product tours. I created the initial production template to improve workflow consistency across the project.
Responsibilities: Flash 50%, Modeling 25%, Animation 100%, Page Integration 50%
Ford: Expedition — 2002
This project helped establish the standard for future automotive product tours using Viewpoint Technology. Vehicle animation and interaction were driven largely through XML systems.
Responsibilities: Flash 50%, Modeling 25%, Animation 100%, Page Integration 50%
Ford: Freestar — 2003
The vehicle was digitized and textured in the LA office, then optimized and animated in New York. I handled animation, stylized environments, Flash integration, and XML control systems.
Responsibilities: Flash 50%, Modeling 25%, Animation 100%, Page Integration 50%
Nintendo: Gameboy Advance SP — 2003
Created for a Maxim.com mini-campaign under an aggressive five-day production schedule and strict 20KB file-size limitations.
Responsibilities: Flash 50%, Modeling 25%, Animation 100%, Page Integration 50%
Edulink Training: Microscope — 2002
A rapid prototype training demo built for a Viewpoint sales pitch, combining 3D backgrounds, interactive elements, Flash, and JavaScript functionality.
Responsibilities: Modeling 100%, Animation 100%, Interactivity 100%, Page Integration 100%
Godiva: Chocolate Box — 2000
Created as a pitch piece while at Viewpoint to help secure Godiva as a client, which later led to additional commercial projects.
Responsibilities: Modeling 100%, Animation 100%, Page Integration 100%
Sharper Image: Ionic Breeze — 2001
One of the first projects where I implemented XML-driven controls directly inside the VET viewer, including custom camera perspective solutions.
Responsibilities: Modeling 50%, Animation 100%, Page Integration 80%
Ovo: Alpha Series Helmets — 2003
Freelance project for Collaborative Genius focused on illustrating helmet features through Viewpoint Technology, including UV animation, Flash, JavaScript, and integration work.
Responsibilities: Flash 50%, Modeling 25%, Animation 100%, Page Integration 50%
National Geographic Today — 2002
A highly optimized XML-driven ad experience built under an extremely restrictive 45KB total file-size limit.
Responsibilities: Flash 100%, Modeling 100%, Animation 100%, Page Integration 100%
Canon: i70 Printer — 2003
Designed to minimize cross-platform compatibility issues by keeping all functionality contained entirely within the VET environment.
Responsibilities: Flash 50%, Modeling 40%, Animation 100%, Page Integration 100%
Ovo: V Helmets — 2004
Built using newer Flash ActionScript optimizations that significantly reduced animation and MTX code size while increasing overall project complexity.
Responsibilities: Flash 100%, Modeling 10%, Animation 100%, Page Integration 100%
Pampers: Feel & Learn — 2003
A fully Viewpoint-based interactive experience featuring custom Flash UI systems, animation, and fully original 3D assets.
Responsibilities: Flash 100%, Modeling 100%, Animation 100%, Page Integration 100%
Sharp: Theago — 2003
This project combined XML-driven Flash UI, annotations, animation systems, and 3D integration into a flexible interactive product presentation.
Responsibilities: Flash 50%, Modeling 20%, Animation 100%, Page Integration 100%
Buick: Rainier — 2003
Built using production lessons learned from previous automotive projects, helping reduce turnaround times while developing a new stylized environment approach.
Responsibilities: Flash 50%, Modeling 20%, Animation 100%, Page Integration 50%