Agency: Power Creative 2015
Software: 3D Studio Max, VRay, After Effects
My Contributions: Concepting, Storyboarding, 3D Modeling, Animation, Rendering
The GE Systems ACS job was one of the simplest looking yet most challenging jobs I've completed in a while. The product is a modular system that can be applied to any aircraft platform, this was a big hurdle to overcome when trying to tell their benefits story. I gravitated towards this illustrative polygonal style as a visual solution because it eliminated some of the configuration and branding concerns that would remain outstanding if everything were rendered with traditional photorealistic means.
Just as importantly, the polygonal style is aesthetically super rad looking and was a lot of fun to figure out. I have admired the style but had never seen the technique animated before. This provided some interesting and unexpected challenges.
Agency: Power Creative 2015
Software: 3D Studio Max, VRay, After Effects
My Contributions: Concepting, Storyboarding, 3D Modeling, Animation, Rendering
The GE Systems ACS job was one of the simplest looking yet most challenging jobs I've completed in a while. The product is a modular system that can be applied to any aircraft platform, this was a big hurdle to overcome when trying to tell their benefits story. I gravitated towards this illustrative polygonal style as a visual solution because it eliminated some of the configuration and branding concerns that would remain outstanding if everything were rendered with traditional photorealistic means.
Just as importantly, the polygonal style is aesthetically super rad looking and was a lot of fun to figure out. I have admired the style but had never seen the technique animated before. This provided some interesting and unexpected challenges.
As simple as the content seems, it was packed with technical problems to solve. A simple example of this would be the sky and clouds in the establishing shot. I thought it would be really interesting to have the clouds roll and have the subtle sky animation to break up the static landscape. That creates a simple problem, how do you move a sky made of triangles and not have it feel flickery or distracting, but smooth and natural feeling as the intended mood of the piece is supposed to convey? Here are some work-in-progress tests created during production that show how some of the effects I had to work through came to be. Much of the piece required scripting and unconventional uses of 3D Max's tools.
As simple as the content seems, it was packed with technical problems to solve. A simple example of this would be the sky and clouds in the establishing shot. I thought it would be really interesting to have the clouds roll and have the subtle sky animation to break up the static landscape. That creates a simple problem, how do you move a sky made of triangles and not have it feel flickery or distracting, but smooth and natural feeling as the intended mood of the piece is supposed to convey? Here are some work-in-progress tests created during production that show how some of the effects I had to work through came to be. Much of the piece required scripting and unconventional uses of 3D Max's tools.
Selected Works
Five GuysCommercial
CrayolaCG Character Work
2017 Demo ReelReel
Art Installation PrevisConceptual Visualization
Louis Awards 2016Conceptual Visualization
Sinking BackMusic
GE9x ImageryProduct Visualization
L3 Video WallProduct Visualization
GE9X Reveal VideoProduct Visualization
GE ACSConceptual Visualization
Zeon Dragon PrintPrint Advertising
Handmade Pedal BoardMusic
Coffee Bean TeaserSpec Work
Connect MoreGame Assets
GEnx United AIr AdPrint Advertising
GE Hitachi ESBWRProduct Visualization
Estopinal Video LoopMotion Graphics
2006 - 3D ReelReel
2006 - Web ReelReel